Presentation is pretty solid, puzzles are a headscratcher at times but that's kind of the point.
No puzzle's solution was hard because "I didn't know you could do that", you did a good job at teaching the quirky mechanics with level design alone.
Levels 8 and 18 felt like trying out ever combination of moves until finding the one where you aren't one move short, you can blame that on a skill issue on my part.
Still, having some puzzles where the catch is that your solution is one move short but half the puzzles' correct solution leaves you with spare moves, kinda weird but ok.
Main complaint is the wire bot exploding, it's never explained and it feels completely random. What do you mean i made a move and a bot in the opposite side of the map explodes?? if it had something to do with stepping over the cable that it's connected to at least it would make sense.
Ultimately it doesn't matter, there's no puzzle that the catch is that your solution makes a wire bot explode, so it's just a weird thing that happens randomly. The mechanic might as well not exist. You should just remove the mechanic tbh, not even change the levels, just remove it to not be confusing for seemingly no reason